Town: Zaeók Ūä Tḩaw̋ Vǖy

Zaeók Ūä Tḩaw̋ Vǖy

Zaeók Ūä Tḩaw̋ Vǖy
Example Hobgoblin architecture.
StateKingdom of Hobben
ProvenceMawtḩī Zár Provence
RegionTêlêk-fêsebê Woods
Founded1266
Community LeaderAutocrat Glêb
Area5 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation3064 m (10052 ft)
Average Yearly Precipitation155 cm/y (61 in/y)
Population1233
Population Density246 people per km2 (616 people per mi2)
Town AuraElven High Magic
Naming
Native nameZaeók Ūä Tḩaw̋ Vǖy
Pronunciation/θɒ́/ /ʌ̄æ θɒ̋/
Direct Translation[crazy; insane; silly] [dusk]
Translation[Not Yet Translated]

Zaeók Ūä Tḩaw̋ Vǖy (/θɒ́/ /ʌ̄æ θɒ̋/ [crazy; insane; silly] [dusk]) is a subtropical Town located in the Mawtḩī Zár Provence of the Kingdom of Hobben.

The name Zaeók Ūä Tḩaw̋ Vǖy is derived from the Goblin language, as Zaeók Ūä Tḩaw̋ Vǖy was founded by Yāstoīs Bér 'Cherly Sheer' Ermé̄sh Cāb Vú̄̄kī̄, who was culturaly Hobgoblin.

Climate

Zaeók Ūä Tḩaw̋ Vǖy has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 14°C (57°F). Zaeók Ūä Tḩaw̋ Vǖy receives an average of 155 cm/y (61 in/y) of precipitation, most of which comes in the form of rain during the fall. Zaeók Ūä Tḩaw̋ Vǖy covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3064 m (10052 ft) above sea level.

Overview

Zaeók Ūä Tḩaw̋ Vǖy was founded durring the late 14th century in spring of the year 1266, by Yāstoīs Bér 'Cherly Sheer' Ermé̄sh Cāb Vú̄̄kī̄. The establishment of Zaeók Ūä Tḩaw̋ Vǖy was somewhat plagued by a lack of willing colonists, leading to Yāstoīs Bér 'Cherly Sheer' Ermé̄sh Cāb Vú̄̄kī̄ electing to pay people to resettle in Zaeók Ūä Tḩaw̋ Vǖy.

Zaeók Ūä Tḩaw̋ Vǖy was built using the conventions of Hobgoblin durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Zaeók Ūä Tḩaw̋ Vǖy is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Zaeók Ūä Tḩaw̋ Vǖy is buildings are arranged arrounded highly ordered system of broad baked earthen streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Zaeók Ūä Tḩaw̋ Vǖy's millitarily questionable fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Even the most brief look arround Zaeók Ūä Tḩaw̋ Vǖy has a good chance of putting a church or shrine into the center of your view. The town is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Zaeók Ūä Tḩaw̋ Vǖy, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Zaeók Ūä Tḩaw̋ Vǖy has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zaeók Ūä Tḩaw̋ Vǖy.

Zaeók Ūä Tḩaw̋ Vǖy has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zaeók Ūä Tḩaw̋ Vǖy has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zaeók Ūä Tḩaw̋ Vǖy has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zaeók Ūä Tḩaw̋ Vǖy's public wards, blessings, and other arcane systems.

Zaeók Ūä Tḩaw̋ Vǖy has a first rate hospital which caters to anyone in need of long term medical care.

Zaeók Ūä Tḩaw̋ Vǖy has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Zaeók Ūä Tḩaw̋ Vǖy has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Zaeók Ūä Tḩaw̋ Vǖy's garrison was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Zaeók Ūä Tḩaw̋ Vǖy the milk never sours.

The Nightcaller near Zaeók Ūä Tḩaw̋ Vǖy are known to be almost tame, such that they can be put to domestic use.

Zaeók Ūä Tḩaw̋ Vǖy's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves line dance to channel Charm energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4993 m2
    • Cattle and Similar Creatures: 308
    • Poultry: 3699
    • Swine: 246
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 123

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

377 of Zaeók Ūä Tḩaw̋ Vǖy's population work within a Foundational Occupation.

820 of Zaeók Ūä Tḩaw̋ Vǖy's population do not work in a formal occupation, but do contribute to the local economy. 36 (3%) are noncontributers.

Points of Interest

Zaeók Ūä Tḩaw̋ Vǖy produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

Zaeók Ūä Tḩaw̋ Vǖy's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century a great windstorm struck Zaeók Ūä Tḩaw̋ Vǖy. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Zaeók Ūä Tḩaw̋ Vǖy, which lost 262 people, 275, and 98 livestock in the disaster.. History remembers the strom as The Storm of Horror.

History